Spellcasting. The Creator God is a 12-level spellcaster. Its spellcasting ability is spell save DC 8, +9+10 to hit with spell attacks.
The Creator God has following spells prepared
He has all spells at level 9 and lower(Inifinity)
11th (3)Creation The Creator can make any creater with a Challenge Rating up to 30.
Godly Smite The creator can expend one spell slot to deal 200 Radiant/Nercrotic damage to the target and any creater of his choice in a 30Ft radius of the target, in addition to the weapon’s damage. The extra damage is 3d100 for each spell level higher than the first.
Legendary Resistance (3/Day). If He fails a saving throw, he can choose to succeed instead.
The Creator no material nor mortal wepon can harm the Creator God.
he has a natural Armmor Class of +3800.
Total Deletion. Melee Weapon Attack /Hit: +1d20+9+10 to hit, reach 20 ft., [Magic slashing] damage. 1d100+10
The Creator God can cast spells at 9th teir or lower.
The Will of the Creator. As a reaction he can reflect all damage from an attack and send it back to the creature.
Creator God can take 4 legendary actions, choosing from the options below. one legendary actions options can be used at a time and only at the end of the creater's turn. Creator God regains spent legendary actions at the start of his turn.
Total Deletion. Creator God makes a Melee Weapon Attack: +6009 to hit, reach 30ft., one target. Hit: plus 1d100+6000 Magic Slashing damage. Cast a Spell Costs 2 Actions.
Gaze of the Creator God. Creator God uses Gaze and must use either Godly Smite or Creation.
Global Teleportation The creator can teleport anywhere he pleases for his movement or after any creater takes an action.
Description
A Godly aura surounds him as well as an intenminadated filling when you get close.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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