Medium Celestial (Angel, Demon, Shifter, Tiefling, Titan), Unaligned
Armor Class 30 Plate
Hit Points 1000 (50d20 + 500)
Speed 100 ft., Climb 100 ft., Fly 100 ft., Swim 100 ft., Walk 100 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +19
Skills Acrobatics +30, Animal Handling +30, Arcana +30, Athletics +30, Deception +30, History +30, Insight +30, Intimidation +30, Investigation +30, Medicine +30, Nature +30, Perception +30, Performance +30, Persuasion +30, Religion +30, Sleight of Hand +30, Stealth +30, Survival +30
Damage Vulnerabilities Psychic
Damage Immunities Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing, Thunder
Senses Blindsight, Darkvision, Tremorsense, Truesight, Unknown, Passive Perception 30
Languages All, Celestial, Common, Infernal
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Unknown

Actions

Unknown

Bonus Actions

Unknown

Reactions

Unknown

Legendary Actions

Unknown

Mythic Actions

Unknown

Description

Unknown

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: DevilDemonAngelShapechangerDemon LordhumanoidSidekick

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

RiversOG

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