Armor Class
30
Plate
Hit Points
1000
(50d20 + 500)
Speed
100 ft., Climb 100 ft., Fly 100 ft., Swim 100 ft., Walk 100 ft.
STR
30
(+10)
DEX
30
(+10)
CON
30
(+10)
INT
30
(+10)
WIS
30
(+10)
CHA
30
(+10)
Saving Throws
STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +19
Skills
Acrobatics +30, Animal Handling +30, Arcana +30, Athletics +30, Deception +30, History +30, Insight +30, Intimidation +30, Investigation +30, Medicine +30, Nature +30, Perception +30, Performance +30, Persuasion +30, Religion +30, Sleight of Hand +30, Stealth +30, Survival +30
Damage Vulnerabilities
Psychic
Damage Immunities
Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing, Thunder
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Invisible, Paralyzed, Poisoned, Prone, Restrained, Stunned
Senses
Blindsight, Darkvision, Tremorsense, Truesight, Unknown, Passive Perception 30
Languages
All, Celestial, Common, Infernal
Challenge
30 (155,000 XP)
Proficiency Bonus
+9
Traits
Unknown
Actions
Unknown
Bonus Actions
Unknown
Reactions
Unknown
Legendary Actions
Unknown
Mythic Actions
Unknown
Description
Unknown
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments