Clockwork Resilience. This celestial was constructed from metal and gears. It doesn't need to eat, drink or breathe, it is immune to disease, it doesn't need to sleep and it is immune to the poisoned and paralyzed conditions, exhaustion and immune to poison damage.
Servant. The Celestial Bell awaits for any orders, and takes its turn on initiative count 1. A creature it considers an ally can use their bonus action to command it, causing the Celestial Ball to take one of the actions or bonus actions in its stat block. If it isn't commanded to do anything before its turn, it takes the Dodge instead.
Will of the Master. The Celestial Bell's creator can cast the sending spell once per week without expending a spell slot, causing its voice to resonate through the bell's body like a sending stone.
Ball Up. The celestial bell hides its arms and legs inside its body, completely protecting itself against attacks. Until it takes this action again to reveal itself, it benefits from full cover.
Communicate. Using the magic apron it wears, it can draw on it celestial words and characters. Whoever reads it is able to understand what it is trying to communicate, as long as it is simple ideas or emotions, or its name.
Resurrection. As long as it is in posession of a diamond worth 300gp or more, it can choose to die and cause the effects of the revivify on a deceased creature, consuming both its life and the diamond.
Healing Radiance (1/Short Rest). It chooses a creature it can see within 60 feet of it and erupts their body in cleansing light, mending their wounds. The creature regains 1d6 + 2 hit points.
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