Divine Awareness. Baron Cimetière can sense the location of any corpse or undead within 5 miles of him.
Funeral Rites. Once per day, Baron Cimetière can perform a sacred ritual that brings peace to the spirits of the deceased within a 1-mile radius. This ritual dispels any restless spirits, calms undead, and grants advantage on saving throws against necrotic damage to all creatures in the area for the next 24 hours.
Undead Ward. Baron Cimetière has advantage on saving throws against spells and abilities used by undead creatures. He also may cast Turn Undead at will and can add 1d6 radiant damage to weapon attacks against undead creatures.
Spellcasting. Baron Cimetière is a 17th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). The antinecromancer has the following wizard spells prepared:
Cantrips (at will): Mage Hand, Prestidigitation, Ray of Frost, Spare the Dying
1st level (4 slots): Detect Magic, Mage Armor, Protection from Evil and Good, Ray of Sickness
2nd level (3 slots): Gentle Repose, Ray of Enfeeblement, Silence
3rd level (3 slots): Counterspell, Dispel Magic, Protection from Energy
4th level (3 slots): Banishment, Death Ward, Dimension Door
5th level (3 slots): Antilife Shell, Circle of Power, Teleportation Circle
6th level (2 slots): Disintegrate, Globe of Invulnerability
7th level (2 slots): Plane Shift, Sequester
8th level (1 slot): Antimagic Field
9th level (1 slot): Imprisonment
Multiattack. Baron Cimetière makes four attacks: three with his Moonspade and one with his Sacred Touch.
Moonspade. Melee Spell Attack: +14 to hit, reach 10 ft., one target. Hit: 16(2d8 + 7) magical slashing damage and 15 (3d8) radiant damage. Whenever the Moonspade is wielded under the open sky at night, in the light of a full moon, or in a place of burial, its radiant damage increases by an additional 5(1d8) each.
Sacred Touch. Melee Spell Attack: +14 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) radiant damage. The target must succeed on a DC 22 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns.
Grave Blessing. As an action, Baron Cimetière can bless a grave or burial site, imbuing it with protective energy. For the next 24 hours, undead creatures within a 30-foot radius of the blessed site have disadvantage on attack rolls and saving throws.
Ethereal Jaunt. As a bonus action, Baron Cimetière can shift from the Material Plane to the Ethereal Plane or vice versa.
Spell Absorption. When Baron Cimetière is targeted by a spell that deals necrotic damage, it can use its reaction to absorb the spell's energy, gaining temporary hit points equal to the spell's damage.
Baron Cimetière can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. Baron Cimetièreregains spent legendary actions at the start of its turn.
Caste Spell. Baron Cimetière may cast a spell.
Move. Baron Cimetière may move up to his movement speed without provoking attacks of opportunity.
Antinecrotic Burst (Costs 2 Actions). Baron Cimetière releases a burst of antinecrotic energy in a 20-foot-radius sphere centered on itself. Undead creatures in the area must make a DC 19 Constitution saving throw, taking 20(4d8) radiant damage on a failed save, or half as much damage on a successful one.
Description
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