Armor Class 18 natural armor
Hit Points 140 (16d8 + 80)
Speed 50 ft., Climb 50 ft.
STR
18 (+4)
DEX
20 (+5)
CON
18 (+4)
INT
16 (+3)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws STR +8, DEX +9, CON +8, WIS +8
Damage Resistances Bludgeoning from non magical attacks
Damage Immunities Fire, Necrotic, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120, Truesight 60, Passive Perception 16
Languages All
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

False Form. Unless the baron wants his presence known, he usually appears as a black chicken. When in his black chicken form, he cannot be detected by any magical or non-magical means as anything other than a black chicken. If approached he may choose to shed his false appearance to spring a trap and cause a surprise round.

Assassinate. During his first turn, Baron Kriminel has advantage on attack rolls against any creature that hasn't taken a turn. Any hit he scores against a surprised creature is a critical hit.

Magic Resistance. Baron Kriminel has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. Kriminel spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will: Hellish Rebuke

3/day each: Flame Blade, Dimension Door

1/day each: Fireball

Fancy Footwork. Kriminel may disengage from enemies he has attacked without provoking opportunity attacks.

 

Actions

Multiattack. Baron Kriminel makes two melee weapon attacks.

Dirk. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (5d6 + 5) magical piercing damage.

Kris. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 5) magical slashing damage plus 10 (3d6) necrotic damage. When this weapon crits it deals triple damage.

Chain Flail. Melee Weapon Attack: +9 to hit, reach 30 ft., one target. Hit: 22 (4d6 + 5) magical bludgeoning damage. If it hits, the target must make a DC 16  strength saving throw or be pulled up to 10 feet toward Kriminel. This attack cannot be used on the same turn as Chains of Punishment.

Chains of Punishment(recharge 5-6). The baron may use the four hooked chains attached to him to make an attack. When he does, All creatures within 15 ft of him must make a DC 16 dexterity saving throw or take 15 (2d8+5) magical slashing damage and 15(2d8+5) bludgeoning damage, or half as much on a success. Up to four of the creatures that failed may also be  pulled within 5 ft the baron, giving him an opportunity attack on each. This attack cannot be used on the same turn as Chain Flail.

Bonus Actions

Hellfire Teleport. As a bonus action, the baron may teleport to an unoccupied space he can see within 60 feet. Any creature that's within 5 ft of either where he teleports from or to takes 6 (1d10) fire damage. After teleporting, Kriminal may add 6(1d10) fire damage and gains advantage on his next melee attack.

Daggerkinesis (3/day). The baron creates 5 (1d4+2) ethereal daggers and telekinetically hurls them at his enemies. These daggers can phase in and out of the ethereal plane, allowing it to pass through armor and attempts to parry them. Each dagger hits a creature of his choice that he can see and deals 1d4+4 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.

Reactions

Counter Attack. When a creature targets Kriminel with a melee attack, he may use his reaction to make an attack against the creature with either his dirk or kris. Additionally, any time a creature attempts to make a melee attack against him and rolls a natural 1 on the attack roll, he hits the creature regardless of his attack roll.

 

Description

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Previous Versions

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