Medium Humanoid (Human), Chaotic Evil
Armor Class 12 (15 with mage armor)
Hit Points 99 (18d8 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
20 (+5)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws INT +9, WIS +6
Skills Arcana +13, History +13
Damage Resistances Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Senses Passive Perception 12
Languages Any six languages
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, identify, mage armor*, magic missile

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): counterspell, fly, lightning bolt

4th level (3 slots): banishment, fire shield, stoneskin*

5th level (3 slots): cone of cold, scrying, wall of force

6th level (1 slot): globe of invulnerability

7th level (1 slot): teleport

8th level (1 slot): mind blank*

9th level (1 slot): time stop

*The archmage casts these spells on itself before combat.

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Blood Control. action, ranged, concentration, Niphior uses her dark powers to take controll of an individual should they fail a 15 constitution saving throw, this can be take at the start and end of the targets turn, this can only be used successfully once per creature, duration of control is 1d8+2

Blood Portal. Niphior grabs hold of one of her cultists and draws all the blood from them into a swirling portal of blood that she may escape through, this can be used at any point.

Blood Lust. Niphior targets one creature imbuing them with immense blood lust for 1d12 turns, during this period they gain double hit points, have advantage, have a 1d6 hit point modifier and double attacks.

Blood Boil. Niphior targets one creature, for each attack that has drawn blood during combat they take 1d4 damage as the blood coming from the wounds is set alight.

Description

Niphior has studied under Spintax the Green and mastered the arcane arts, becoming the first person to master blood magic, she has spent decades dabbeling in the dark arts and worshiping her false god Xamier as a true deity carrying out his will

Monster Tags: NPC

Habitat: Urban

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