Medium Humanoid, Any Non-Good Alignment
Armor Class 30 Robes, leather armor
Hit Points 777 (30d20 + 222)
Speed 30 ft.
STR
26 (+8)
DEX
28 (+9)
CON
16 (+3)
INT
14 (+2)
WIS
26 (+8)
CHA
20 (+5)
Saving Throws DEX +13, WIS +12
Skills Acrobatics +11
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Unknown Aetherforce Sense Life: 120ft, Passive Perception 24
Languages Abyssal, Goblin, Infernal
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Dark Aetherforce Wielder. The Alacoth Assassin can call upon the Aetherforce, granting him unique spells. 

Spellcasting. The [Alacoth Apprentice] is a 2nd-level spellcaster. Its spellcasting ability is [Wisdom] (spell save DC 12, +2 to hit with spell attacks). The [Alacoth Apprentice] has following [Aetherforce] spells prepared:
Force Camoflauge, Force Blind, Force Sense, Drain Life, force lightning

Actions

Multi-attack. The Alacoth Assassin can make one melee attack and one spell attack per turn.

Plasmasaber Strike. Melee Weapon Attack: +20 to hit, reach 5 ft., one target. Hit: 44 (2d20 + 22) radiant damage. On a critical hit, severe a limb from the target. If there are no remaining limbs to sever, cut the target in half or decapitate. 

Ætherforce Assassinate. Melee Weapon Attack: If invisible or unnoticed by a target creature within 5ft of the Alacoth Assassin, the Alacoth Assassin can assassinate a creature that fails a Constitution Save DC20 if they have less than 50 hit points. A creature that this attack is used on that has more than 50 hit points takes 44 (2d20 + 22) radiant damage.

Bonus Actions

Dodge, Disengage, Hide

Reactions

Atherforce Repulsion. All creatures within 5ft of you must pass a Strength Save DC12 or be knocked backward 60ft and left prone for one round. This is triggered once per combat when more than 2 creatures are within 5ft of the Alacoth Apprentice.

 

D_M_Baelfire

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