Large Construct, Unaligned
Armor Class 16 (natural armor)
Hit Points 40 (5d12 + 10)
Speed 15 ft.
STR
17 (+3)
DEX
6 (-2)
CON
13 (+1)
INT
3 (-4)
WIS
1 (-5)
CHA
1 (-5)
Damage Vulnerabilities Fire, Lightning
Damage Resistances Bludgeoning, Slashing
Damage Immunities Cold, Necrotic, Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The Hwacha is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the Hwacha must succeed on a constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the Hwacha remains motionless it is indistinguishable from a regular siege engine

Actions

Spears - The Hwacha is loaded with 100 spears which as an action it can fireall at once these spears spread out in a 10' line; 100' range. Anyone in the path the spears take 10d6+10 damage, Dex save DC15 for half damage; The spears rematerialize after the attack roll 1d6 at the start of the Hwacha's turn on a 5 or 6 this attack will recharge. 

If the spears attack doesn't Recharge the Hwatcha will SLAM ATTACK, the closest hostile creature. 

Slam (+5 to hit) 2d4+4 Damage.

KellDani

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