Antimagic Susceptibility. The Hwacha is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the Hwacha must succeed on a constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the Hwacha remains motionless it is indistinguishable from a regular siege engine
Spears - The Hwacha is loaded with 100 spears which as an action it can fireall at once these spears spread out in a 10' line; 100' range. Anyone in the path the spears take 10d6+10 damage, Dex save DC15 for half damage; The spears rematerialize after the attack roll 1d6 at the start of the Hwacha's turn on a 5 or 6 this attack will recharge.
If the spears attack doesn't Recharge the Hwatcha will SLAM ATTACK, the closest hostile creature.
Slam (+5 to hit) 2d4+4 Damage.
Comments