Armor Class
16
Natural Armor
Hit Points
207
(18d10 + 108)
Speed
35 ft.
STR
24
(+7)
DEX
12
(+1)
CON
22
(+6)
INT
6
(-2)
WIS
9
(-1)
CHA
8
(-1)
Saving Throws
STR +11, CON +10
Skills
Athletics +21, Intimidation +13
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Exhaustion, Frightened
Senses
Passive Perception 9
Languages
Common
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Reckless. The Warbrute can make all attacks on a certain turn with advantage, at the expense of giving every other creature advantage with attacks on it.
Actions
Action Name. The Warbrute can make 3 slam attacks
Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) [damage type] damage.
Rock. RangedWeapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.
Description
Men buffed by the arcane secrets of a forgotten college of Magic, only stories remain of the inhumane creations of these twisted minds, except for one living group of specimen, the Warbrutes are husks of their former selves, broken down to their most innate quality, RAGE.
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