Large Humanoid, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 207 (18d10 + 108)
Speed 35 ft.
STR
24 (+7)
DEX
12 (+1)
CON
22 (+6)
INT
6 (-2)
WIS
9 (-1)
CHA
8 (-1)
Saving Throws STR +11, CON +10
Skills Athletics +21, Intimidation +13
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Passive Perception 9
Languages Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Reckless. The Warbrute can make all attacks on a certain turn with advantage, at the expense of giving every other creature advantage with attacks on it.

Actions

Action Name. The Warbrute can make 3 slam attacks

Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) [damage type] damage. 

Rock. RangedWeapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.

Description

Men buffed by the arcane secrets of a forgotten college of Magic, only stories remain of the inhumane creations of these twisted minds, except for one living group of specimen, the Warbrutes are husks of their former selves, broken down to their most innate quality, RAGE.

SirGuyTheMan

Comments

Posts Quoted:
Reply
Clear All Quotes