Medium Construct, Neutral
Armor Class 14 Natural
Hit Points 27 (3d8 + 12)
Speed 30 ft., Climb 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
3 (-4)
WIS
12 (+1)
CHA
1 (-5)
Skills Athletics +5, Perception +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft., Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Lifelike: While the clockwork monkey is viewed from a distance and isn't performing obviously abnormal activities, it resembles an ordinary monkey. A creature within 30 feet of it can discern its true nature with a successful DC 15 Intelligence (Nature) check.

Magic Resistance. The clockwork monkey has advantage on saving throws against spells and other magical effects.

Antimagic Susceptibility. The clockwork monkey is incapacitated while in the area of an antimagic field.  If targeted by dispel magic, the clockwork monkey must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious until the spell affect ends.

Constructed Nature. A clockwork monkey does not require air, food, drink or sleep.

Actions

Multiattack. The monkey makes two fist attacks

Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d6+ 5) bludgeoning damage. 

Rock. RangedWeapon Attack: +4 to hit, range 25/50 ft., one target. Hit: # (1d6 + 2) bludgeoning damage.

Coec79

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