Medium Humanoid (Any Race), Any Alignment
Armor Class 13 leather armor
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
12 (+1)
Skills Athletics +6, Intimidation +4
Senses Passive Perception 10
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack: the brute can make one club attack and two fist attacks. The brute can substitute a fist attack for a dirty fightin’ maneuver.

club: Melee Weapon Attack: +6  to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning  damage.

fist: Melee Weapon Attack: +6  to hit, reach 5 ft., one target. Hit: 5 (1d3+3) bludgeoning damage.

dirty fightin’ maneuvers: 

Shot to the tender bits. The brute targets the crotch or other sensitive bits, forcing the player to make a dc 14 constitution saving throw or be stunned until the end of the players next turn.

Knockin’ ya over. The brute attempts to knock the player prone, forcing the player to make a dc 14 strength check or be knocked prone.

Your ain't goin’ nowhere. The brute attempts to grapple the player. If the brute defeats the player by more than 5 the player makes attacks and skill roles with disadvantage.

Description

The brute serves as a battlefield control unit. They are best used as a bodyguard to a wizard or other arcane classes. they excel at positioning enemy units in ways that benefit their spell caster. 

Previous Versions

Name Date Modified Views Adds Version Actions
7/31/2019 4:52:55 AM
31
1
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Coming Soon

Habitat: ForestMountainUrban

chanoch_the_immortal

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