Multiattack: the brute can make one club attack and two fist attacks. The brute can substitute a fist attack for a dirty fightin’ maneuver.
club: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage.
fist: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d3+3) bludgeoning damage.
dirty fightin’ maneuvers:
Shot to the tender bits. The brute targets the crotch or other sensitive bits, forcing the player to make a dc 14 constitution saving throw or be stunned until the end of the players next turn.
Knockin’ ya over. The brute attempts to knock the player prone, forcing the player to make a dc 14 strength check or be knocked prone.
Your ain't goin’ nowhere. The brute attempts to grapple the player. If the brute defeats the player by more than 5 the player makes attacks and skill roles with disadvantage.
Description
The brute serves as a battlefield control unit. They are best used as a bodyguard to a wizard or other arcane classes. they excel at positioning enemy units in ways that benefit their spell caster.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/31/2019 4:52:55 AM
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31
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1
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Coming Soon
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