Large Swarm of Medium beasts, Neutral
Armor Class 15 Natural armor
Hit Points 40 (3d10 + 14)
Speed 50 ft., Swim 40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
4 (-3)
CHA
3 (-4)
Saving Throws STR +6
Damage Resistances Acid
Senses Darkvision, Passive Perception 14
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

pack tactics. The creature has advantage on attack rolls against another creature if at least one of the attacking creature's allies is within 5 feet of the target creature and the ally isn't incapacitated.

 

Actions

Acidic bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 4) piercing damage plus 4 (2d8) acid damage.

claw.  Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d10+3) slashing damage

 

Description

Usually pets for the crocfolk these vicious creatures hunt in packs and often go for things bigger than them and they usually succeed because of their acidic saliva. If you manage to tame one they are fiercely loyal and are very food motivated but like most things on this planet it is a carnivore. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestSwamp

hydraslayer4353

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