Large Construct (Warforged), Lawful Neutral
Armor Class 18 Plate
Hit Points 195 (30d12 + 9)
Speed 40 ft., This construct cannot climb or swim
STR
28 (+9)
DEX
15 (+2)
CON
29 (+9)
INT
16 (+3)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws STR +13, CON +13
Damage Resistances Necrotic, Slashing
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 35 ft., Passive Perception 17
Languages Common The language of those it serves The language of those it serves
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Engagement: When the construct is in one on one combat with another creature, it is engaged. If another creature wants to join the initiative when the construct is engaged, they must roll a dexterity DC of 10 or be eligible to an opportunity attack of the construct. 

Strength of Body and Mind (3/day): The mind and body of a dreadnought are toughened and hardened by many years of combat and the horrors of war. When this creature chooses, it may roll with advantage on both strength or wisdom saves. In addition, this construct’s mind cannot be read if it is considered unwilling.

Actions

Oath of Moment: Before this construct enters a battle, it chooses a creature as a worthy opponent. The construct’s attacks against the chosen creature have advantage to hit and gain 1d4 more damage of the corresponding type. In addition, if the construct is engaged with oath of moment target, all creatures attempting to join initiative must succeed a dexterity DC of 15, or be open to an opportunity attack from the construct.

                                                                                                                                 Melee Attacks:

Brutalis Talons (1d4 attacks): +9 to hit, reach 5 ft., 1 target. Hit: 15 (3d8 + 1) slashing damage.

Iron Fist (1d4 attacks): +9 to hit, reach 5 ft., 1 target. Hit: 10 (2d8 + 1) bludgeoning damage. In addition, the target must succeed a dexterity DC of 15 or can be a chosen target of being grappled by the construct.               

                                                                                                                                Ranged Attacks:

Melta-rifle: +5 to hit, range 5/60 ft., 1 target. Hit: 19 (4d6 + 5) fire damage. In addition, if the target is within 25 ft. of the construct, it suffers an additional 7 (2d6) fire damage.

Heavy Bolter (2d8 attacks): +5 to hit, range 5/120., multiple targets within 5 ft. of one another. Hit:  4 (1d6) piercing damage.

Reactions

Explosive Fatality: When this construct is felled, a giant ball of plasma radiates from the wreckage’s center, dealing 18 (5d6) radiant damage to all creatures in a 10 ft. radius. 

Description

A large, armored coffin that had seen many days of conquest and destruction. Skilled in most forms of conflict, it is a walking tank that destroys all in its path. The construct used to be a valiant warrior before being felled and brought back to an unfortunate life, strung with wires and trapped inside an impenetrable metal core. It doesn’t see this as a cause for fear or mourning however, thinking this a cause for salvation in the emperor’s unblinking gaze.(this is the first creature I have ever made, feedback would be appreciated! For those who don’t know, this is from a tabletop miniatures game known as Warhammer 40K.)

Lair and Lair Actions

 

 

Monster Tags: construct

CharismaCharacter

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