Medium Fiend, Neutral Evil
Armor Class 50 natural armor
Hit Points 500 (2d20 + 50)
Speed
STR
15 (+2)
DEX
15 (+2)
CON
15 (+2)
INT
15 (+2)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws STR +6, WIS +6
Damage Resistances All
Condition Immunities Charmed, Exhaustion, Frightened, Prone
Senses Passive Perception 20
Languages can speak demon
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits


sinister aura = fear fear = more damage delt = don't fight the deranged demon for long or = death simple right? also this adds fear damage basically when alastor dies some of the hp return like how fear isn't gone after its reason is gone but really he never dies 

Actions

radio stick slash 5 damage fear factor can make it to 20  alastor swings his radio stick 5 piercing damage tentacle grab alastor summons a shadow tentacle to pierce or grab his target 1d10 piercing damage

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

alastor doesn't attack unless like punched or provoked like rip his jacket = provoked mock him not provoked amount to be mad to attack 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

the radio demon hell strongest demon he can transform into his full form a moose like form his horns become like elk/moose antler/horns he has large things on his head trust me i dont truly know what they are watch the pilot to know what i mean if you dont know alastor also his radio voice if radio stick broken his radio voice fades

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: DevilDemon Lordfiend

MakingMP

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