Armor Class
15
(natural armor)
Hit Points
33
(3d8 + 20)
Speed
30 ft., Swim 30 ft., Climb 30 ft.
STR
13
(+1)
DEX
15
(+2)
CON
11
(+0)
INT
1
(-5)
WIS
9
(-1)
CHA
3
(-4)
Skills
Stealth +4
Damage Vulnerabilities
Bludgeoning
Damage Resistances
Piercing, Slashing
Senses
Blindsight 30 ft., Passive Perception 9
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.
Leaping Crush. Melee Attack: +4 to hit, reach 5 ft., one target. The Creeper may jump up to 30 ft. as a part of this action. Hit: 9 (3d6) bludgeoning damage, and the target must make a DC 12 strength or dexterity saving throw or be knocked prone and be restrained underneath the Creeper. (Escape DC 15). The crab may not use this attack while it is on a horizontal surface.
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