Large Beast, Unaligned
Armor Class 15 (natural armor)
Hit Points 33 (3d8 + 20)
Speed 30 ft., Swim 30 ft., Climb 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
1 (-5)
WIS
9 (-1)
CHA
3 (-4)
Skills Stealth +4
Damage Vulnerabilities Bludgeoning
Damage Resistances Piercing, Slashing
Senses Blindsight 30 ft., Passive Perception 9
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

Leaping Crush. Melee Attack: +4 to hit, reach 5 ft., one target. The Creeper may jump up to 30 ft. as a part of this action. Hit: 9 (3d6) bludgeoning damage, and the target must make a DC 12 strength or dexterity saving throw or be knocked prone and be restrained underneath the Creeper. (Escape DC 15). The crab may not use this attack while it is on a horizontal surface.

Monster Tags: Misc Creature

Habitat: Coastal

SpikeoftheThorn

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