Huge Beast, Unaligned
Armor Class 20 Natural
Hit Points 86 (10d12 + 30)
Speed 25 ft., Swim 15 ft.
STR
20 (+5)
DEX
9 (-1)
CON
20 (+5)
INT
2 (-4)
WIS
11 (+0)
CHA
5 (-3)
Damage Resistances Piercing, Slashing
Senses Passive Perception 10
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Trampling charge. if the ancylodon moves at least 20ft. straight toward a creature and than hits it with a head bash attack on the same turn, that target must succeed on a DC 14 strength saving throw or be knocked prone. if the target is prone, the ancylodon can make one stomp attack against is as a bonus action.

Reflective Carapace. Any time the ancylodon is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the ancylodon is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the ancylodon, turning the caster into the target.

 

Actions

tail club. Melee Weapon Attack: +9 to hit, reach #5ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage. 

Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone target. Hit: #22 (2d10 + 6) bludgeoning damage. 

head bash. Melee Weapon Attack: +9 to hit, reach #5ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage. 

 

Description

ancylodon  are one of the only herbivores on Sauria and due to this the can be an easy target for some predators or so they think. They are incredibly territorial and will try to ward anything away by hitting its thick tail off the ground. With its incredibly thick armor and club tail the ancylodon is a force to be reckoned with.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestSwamp

hydraslayer4353

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