Small Humanoid (Goblinoid), Chaotic Evil
Armor Class 16 Thick Skin
Hit Points 12 (4d6)
Speed 30 ft., Climb 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
15 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
6 (-2)
Skills Stealth +10
Condition Immunities Blinded
Senses Blindsight 120ft, Passive Perception 12
Languages Goblin, Undercommon
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The cave goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Thermal Sight and heightened hearing. The cave goblin has Blindsight up to 120 ft. 

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d10 + 6) piercing damage and the target is grappled (escape DC 16).

Claw. Weapon Attack: +6 to hit, range 5 ft., one target. Hit: 5 (1d6 + 6) slashing damage.

Bonus Actions

Crushing Jaw. Weapon Attack: Auto hit if grappling target, range 5 ft., one target. Hit: 5 (2d4) force damage.

Description

Cave goblins, are a subspecies of goblins. They have pale yellow skin,  large thick claws, and on its upper half of its head it has a large bulbus sack of flesh and fat that covers where its eyes would be. They are more feral and animalistic than normal goblins, they adapted to the lightless interior of the underdark. 

Previous Versions

Name Date Modified Views Adds Version Actions
2/2/2023 4:36:10 PM
6
2
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Coming Soon
2/7/2024 5:02:00 PM
14
6
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Coming Soon

Monster Tags: Goblinoid

Habitat: Underdark

RoyaltheCreator

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