Armor Class
16
Thick Skin
Hit Points
12
(4d6)
Speed
30 ft., Climb 30 ft.
STR
12
(+1)
DEX
16
(+3)
CON
15
(+2)
INT
8
(-1)
WIS
10
(+0)
CHA
6
(-2)
Skills
Stealth +10
Condition Immunities
Blinded
Senses
Blindsight 120ft, Passive Perception 12
Languages
Goblin, Undercommon
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d10 + 6) piercing damage and the target is grappled (escape DC 16).
Claw. Weapon Attack: +6 to hit, range 5 ft., one target. Hit: 5 (1d6 + 6) slashing damage.
Bonus Actions
Crushing Jaw. Weapon Attack: Auto hit if grappling target, range 5 ft., one target. Hit: 5 (2d4) force damage.
Description
Cave goblins, are a subspecies of goblins. They have pale yellow skin, large thick claws, and on its upper half of its head it has a large bulbus sack of flesh and fat that covers where its eyes would be. They are more feral and animalistic than normal goblins, they adapted to the lightless interior of the underdark.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/2/2023 4:36:10 PM
|
6
|
2
|
--
|
Coming Soon
|
|
|
2/7/2024 5:02:00 PM
|
14
|
6
|
--
|
Coming Soon
|
Comments