Large Fiend, Typically Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 150 (15d12 + 25)
Speed 60 ft., Walk 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +7, CON +5
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened, Poisoned
Senses Darkvision 120ft, Passive Perception 14
Languages Abyssal, Common can understand, but not speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Infernal Presence. The cacodemon emanates an aura of fear and malevolence, causing creatures within 30 feet of it to have disadvantage on Wisdom saving throws against being frightened.  Additionally, as a bonus action, the cacodemon can unleash a terrifying roar. Each creature of its choice within 30 feet of the cacodemon that can hear it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. When the fear effect ends on the creature, they cannot be frightened by the cacodemon again for 24hrs. 

Magic Resistance. The cacodemon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The cacodemon makes three attacks. 

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 26 (3d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 4) slashing damage, plus 10 (2d6+4) acid damage.

Spit from The Pit. Ranged Spell Attack: +7 to hit, range 60/240ft, one target. Hit: 24 (4d10) acid damage. 

Fiery Gaze (Recharge 5-6). The cacodemon targets a 20ft radius it can see within 60 feet of it. The targets must make a DC 16 Dexterity saving throw, taking 42 (10d6) fire damage on a failed save, or half as much damage on a successful one.

Summon Demon (1/day). The cacodemon attempts to summon 1d4 dretches, or another cacodemon (with a 50% chance of success). A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Bonus Actions

Winged Charge. The cacodemon flies up to its speed in a straight line. During this movement, it can make a bite attack against a creature it flies over. If the attack hits, the target must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Opportunity Attack: The cacodemon can make a claw attack at a creature leaving its reach.

Legendary Actions

The cacodemon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The cacodemon regains spent legendary actions at the start of its turn.

Claw Attack. The cacodemon makes one claw attack.

Fiery Gaze (Costs 2 Actions). The cacodemon uses its Fiery Gaze.

Teleport. The cacodemon magically teleports up to 60 feet to an unoccupied space it can see.

Description

The cacodemon, a towering fiendish entity wreathed in sulfurous flames, exudes an aura of malevolence and dread that chills the very souls of those who dare to gaze upon it. Its monstrous form, adorned with jagged horns and it's razor-sharp claws and teeth dripping with ichor, moves with an unsettling grace as it prowls the infernal planes in search of prey. With eyes ablaze with unholy fire, the cacodemon commands the forces of darkness with terrifying authority, unleashing devastating blasts of flame upon its enemies and summoning forth legions of lesser demons to do its bidding. Its presence alone fills the air with an oppressive sense of doom, and tales of its wrath haunt the nightmares of those foolish enough to cross its path.

Habitat: Underdark

GreyishGargoyle

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