Medium Humanoid (Bullywug), Neutral Evil
Armor Class 11 (16 with barkskin)
Hit Points 27 (5d8 + 5)
Speed 20 ft., Swim 40 ft.
STR
12 (+1)
DEX
12 (+1)
CON
13 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
7 (-2)
Skills Nature +5, Perception +4, Stealth +3
Senses Passive Perception 14
Languages Bullywug, Druidic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amphibious. The bullywug can breathe air and water.

Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Swamp Camouflage. The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Standing Leap. The bullywug’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Spellcasting. The swampspeaker is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, shape water, poison spray

1st level (4 slots): cure wounds, entangle, speak with animals, thunderwave

2nd level (3 slots): barkskin, darkness

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Poison Dart.  Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 3 (1d4+1) piercing damage plus 2 (1d4) poison damage.

Habitat: Swamp

juz4kix

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