Armor Class
14
Necrotic armour
Hit Points
24
(4d8 + 8)
Speed
30 ft.
STR
14
(+2)
DEX
14
(+2)
CON
14
(+2)
INT
12
(+1)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
DEX +4, CON +4
Damage Vulnerabilities
Radiant
Damage Immunities
Necrotic
Senses
Passive Perception 12
Languages
Abyssal, Common, Infernal
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Pack tactics. When the Cultists of Sekrah are within 5 ft of an ally, they get advantage in their melee attacks.
Actions
Multi-attack. Cultists of Sekrah can perform 2 attacks when they take the attack action.
Scyte. Melee weapon attack+5 to hit, reach 5 ft., one target. Hit 8(1d6 + 2) Slashing damage.
Bonus Actions
Fanatism. If the Cultists of Sekrah are within 30 ft of a Priest of Sekrah that it is not incapacitated or dead, they all get an extra attack as a bonus action. Also, while within 60 ft of a Priest of Sekrah, they are immune to Frightened and Charmed conditions.
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