Medium Humanoid (Cursed), Neutral Evil
Armor Class 14 Necrotic armour
Hit Points 24 (4d8 + 8)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws DEX +4, CON +4
Damage Vulnerabilities Radiant
Damage Immunities Necrotic
Senses Passive Perception 12
Languages Abyssal, Common, Infernal
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack tactics. When the Cultists of Sekrah are within 5 ft of an ally, they get advantage in their melee attacks.

Actions

Multi-attack. Cultists of Sekrah can perform 2 attacks when they take the attack action. 

Scyte. Melee weapon attack+5 to hit, reach 5 ft., one target. Hit 8(1d6 + 2) Slashing damage.

Bonus Actions

Fanatism. If the Cultists of Sekrah are within 30 ft of a Priest of Sekrah that it is not incapacitated or dead, they all get an extra attack as a bonus action.  Also, while within 60 ft of a Priest of Sekrah, they are immune to Frightened and Charmed conditions.

W0LFCRY

Comments

Posts Quoted:
Reply
Clear All Quotes