Flyby. The beast doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Keen Hearing and Sight. The beast has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
As a reaction, this creature can shield itself once per round, reducing the damage received on an attack by 2.
Description
This beast looks like a demonic wolf. With four legs, a wolf-like head, a serpent-like tail, and bat wings, this monster attacks suddenly from the open skies.
This creature is a lone wolf, swooping down unexpectedly from the open skies to attack travellers and smaller prey.
Once in a confrontation, it relies on agility to overwhelm its prey. It is also a creature that can and will flee, should it be close to death.
The creature is as fast on land as it is in the sky. Damaging its wings will not stop it from trying to escape.
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