Whip. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) slashing damage. If the target is a creature, it must succeed on a DC 14 Wisdom saving throw or be magically charmed by the Animal Handler until the Animal Handler dies or can no longer see the Animal Handler. The Animal Handler can only have one creature charmed this way at a time.
Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends.
Obedience. The Animal Handler commands a creature charmed by it to attack a creature. The target must make a DC 14 Wisdom saving throw, taking 12 (2d12) necrotic damage on a failed save. The target must then attack a nearby creature.
Description
The Circus Animal Handler is an imposing figure with a tall muscular frame and piecing gaze. Their dark, unkempt hair falls over their forehead, framing a face that seems perpetually etched with a cruel smirk. They dress in rugged attire, favoring dark colors that blend in to the shadows of the circus tent. Scars and tattoos adorn their arms, a testament their rough and ruthless nature.
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