Innate Spellcasting. The dryad’s innate spellcasting ability is Charisma (spell save DC 16). The dryad can innately cast the following spells, requiring no material components:
At will: Beast Sense, Chill Touch
2/day each: entangle, Ray of Sickness, Thorn Whip
1/day each: Blight
Magic Resistance. The dryad has advantage on saving throws against spells and other magical effects.
Speak with Beasts and Plants. The dryad can communicate with beasts and plants as if they shared a language.
Tree Stride. Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.
Consume Flesh. If this creature deals more than 18 damage when using its Bite attack in a turn, it may regain half that amount of health
Multiattack. This creature can make one club and one bite attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d8) piercing damage plus 10 (2d8) necrotic damage
Club. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 3) bludgeoning damage
Fey Charm (Recharge 5–6). The dryad targets one humanoid or beast that has just dealt her damage that she can see within 5 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can. Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours. The dryad can have no more than one humanoid and up to three beasts charmed at a time.
Description
A carnivorous dryad is a far cry from her shy, tree-dwelling sisters. These are dryads who, through necessity, perversion, or the influence of dark forces has consumed flesh. Normally dryads are reclusive protectors of the forest, subsisting on golden drops of dew, sap and berries. These dryads have been consumed by a hunger for flesh, and its consumption has twisted them into dark, fleshy versions of their old selves.
Appearance wise they retain the lithe, feminine form of their old selves, and sharp, fey-like features. However, underneath and bulging out from the delicately curled branches, vines and leaves that make up their bodies are bulging, pulsating sacs of red flesh. Some of the flesh grows out in root or vein-like tendrils, marring their otherwise appealing features.
Their fey charm doesn't work at a distance due to their disturbing appearence, however on getting close attackers may find themselves pulled in by their striking fey eyes.
Carnivorous Dryads are incredibly aggressive, often seeing interlopers as fresh meat. They are difficult to reason with, and are much more dangerous. They can use flesh ripped from foes to grotesquely fill wounds mid combat.
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