Keen Sight and Smell. The Ammit has advantage on Wisdom and Perception checks that rely on sight or smell. The Ammit can also smell the souls of the wicked
Multiattack. The Ammit makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +3 to hit. 1d10+5 piercing damage.
Claws. Melee Weapon Attack: +7 to hit. 2d8+5 slashing damage.
"Swallower of the Dead". Any dead creature within 20ft of the Ammit becomes absorbed into it's HP. The Ammit can only use this once per 3 rounds. (Divide the HP of the dead creature by 4, round down.)
Heat Beam. Ranged Attack: +2 to hit. Reach 70ft. 2d10 damage.
Description
A monstrous cross between a crocodile, a hippo and a lion, the Ammit carries a divine power which only it knows who to cast it on.
Previous Versions
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