Large Monstrosity, Typically Chaotic Neutral
Armor Class 13 (natural armor)
Hit Points 93 (7d10 + 21)
Speed 40 ft., Swim 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
14 (+2)
WIS
15 (+2)
CHA
7 (-2)
Saving Throws INT +5, WIS +5
Skills Athletics +3, Perception +3
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Fire, Psychic
Senses Darkvision 60 ft., Truesight, Passive Perception 15
Languages All This creature is celestial in nature. --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Keen Sight and Smell. The Ammit has advantage on Wisdom and Perception checks that rely on sight or smell. The Ammit can also smell the souls of the wicked

Actions

Multiattack. The Ammit makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +3 to hit.  1d10+5 piercing damage.

Claws. Melee Weapon Attack:  +7 to hit.  2d8+5 slashing damage.

"Swallower of the Dead". Any dead creature within 20ft of the Ammit becomes absorbed into it's HP. The Ammit can only use this once per 3 rounds. (Divide the HP of the dead creature by 4, round down.)

Heat Beam. Ranged Attack: +2 to hit. Reach 70ft. 2d10 damage.

Description

A monstrous cross between a crocodile, a hippo and a lion, the Ammit carries a divine power which only it knows who to cast it on.

Previous Versions

Name Date Modified Views Adds Version Actions
2/8/2024 5:43:30 PM
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Monster Tags: monstrositybeast companion

The_Fantastic_Wizard

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