Armor Class
12
Hit Points
2
(1d20)
Speed
35 ft., they have strong fins
STR
3
(-4)
DEX
12
(+1)
CON
10
(+0)
INT
3
(-4)
WIS
7
(-2)
CHA
15
(+2)
Saving Throws
CHA +4
Skills
Acrobatics +3, Intimidation +3, Performance +4
Damage Vulnerabilities
Cold
Senses
Passive Perception 13
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The calphine has advantage on Wisdom (Perception) checks that rely on smell.
Keen Hearing. The calphine has advantage on Wisdom (Perception) checks that rely on sound.
Actions
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
ShapeWater. can cast shapewater
Description
A dolphin like creature that has fur all over its body, srounded by a water which it uses shapewater to control, with cat eyes,ears,nose and paws with claws. and little gills underneath their necks