Medium Humanoid (Human, Shapechanger), Neutral Evil
Armor Class 12 in humanoid form, 13 (natural armor) in boar or hybrid form
Hit Points 78 (12d8 + 24)
Speed 40 ft.
STR
17 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
8 (-1)
Skills Intimidation +5, Perception +3
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Frightened
Senses Passive Perception 12
Languages Common (can't speak in boar form)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Shapechanger. The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Charge (Boar or Hybrid Form Only). If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Frenzied. Whenever the Wereboar Transforms Back into Humanoid Form they Gain a Level of Exhaustion.

Relentless (Recharges after a Short or Long Rest). If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Vigilant Destroyer. Taking the Disengage Action Does not prevent the Wereboar from making opportunity attacks.

Unarmored Defense. The Werrboars AC includes it's Constitution Score. 

Actions

Multiattack (Humanoid or Hybrid Form Only). The wereboar makes two attacks, only one of which can be with its tusks.

Frightening Presence. The Wereboar Preforms a Strength (Intimidation) Check Forcing all Creatures within 30 feet of it to Make a Wisdom Save Contested By the Intimidation Check. On a Failure The Creature becomes Frightened for 1 Minute. On a Success the Creature Becomes Immune to this Effect for 24 hours.

Maul (Humanoid or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Tusks (Boar or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.

Bonus Actions

Frenzied Assault. The Wereboar can make an additional Melee attack as a Bonus action.

Reactions

Retaliation. When a Creature attacks the Wereboar with a Melee attack. The Wereboar can Make a Melee attack against them.

Monster Tags: Shapechanger

Habitat: ForestGrasslandHill

Erikson

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