Large Monstrosity, Unaligned
Armor Class 11 (natural armor)
Hit Points 27 (3d10 + 9)
Speed 35 ft., Swim 60 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
4 (-3)
WIS
13 (+1)
CHA
7 (-2)
Skills Perception +3
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Regeneration. Axol'Moors regain 5 hit points at the start of their turn. Additionally over the course of a long rest they can regrow and lost appendage as long as their head and heart are intact.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Vacuum Maw (Recharge 6).  As an action an Axol'Moor can create a suction vortex with it mouth. each creature in a 15 ft. cone in front of the Axol'Moor  must make a dexterity saving throw (DC 12). A creature that fails this save gets pulled as close to the Axol'Moor as it can get. After using this ability Axol'Moor may make a bite attack replacing the d6 with a d8. while under water this creates a Whirlpool that is twice as big and deals 1d6 bludgeoning damage to each creature caught in the whirlpool. 

Codexhawk

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