Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 12 (leather armor)
Hit Points 48 (4d12)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Grasp of Xamier. The cultist channels the flames of their false god taking 1d4 fire damage and forcing the will of the creature they touch with their flaming hand to make a saving throw of DC 10 Int or they succumb to the will of Xamier. this effect lasts untill the saving throw is passed, whilst under the control their movement is reduced to 5ft and are unable to use any weapons only grappling.

Sacrifice to Xamier. The cultist gives themself over to their false god exploding in a 10ft radius dealing 4d12 fire damage and dying in the process.

Description

Swearing allegiance to Xamier these cultists are often partly controlled by Xamier his will imposing on their own their will oft not there own, should they be rendered unconscious they may regain a sense of who they were.

Monster Tags: NPC

Habitat: Urban

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