Medium Humanoid (Half-Orc), Neutral
Armor Class 16
Hit Points 60 (11d8 + 33)
Speed 40 ft.
STR
11 (+0)
DEX
17 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
18 (+4)
CHA
10 (+0)
Skills Acrobatics +5, Animal Handling +8, Insight +5, Stealth +5
Senses Darkvision 60', Passive Perception 13
Languages Common, Goblin, Orc
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Relentless Endurance. When Boruburk would drop to 0 HP, but isn't killed outright, he can choose to drop to 1 HP instead.  He cannot use this feature again until completing a long rest.

Unarmored Defense. While Boruburk is wearing no armor and wielding no shield, his AC includes its Wisdom modifier.

Actions

Multiattack. Boruburk makes three unarmed strikes or three dart attacks.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a creature, the adept can choose one of the following additional effects:

  • The target must succeed on a DC 13 Strength saving throw or drop one item it is holding (Boruburk’s choice).
  • The target must succeed on a DC 13 Dexterity saving throw or be knocked prone.
  • The target must succeed on a DC 13 Constitution saving throw or be stunned until the end of Boruburk’s next turn.

Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Deflect Missile. In response to being hit by a ranged weapon attack, Boruburk deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3. If the damage is reduced to 0, Boruburk catches the missile if it’s small enough to hold in one hand and the adept has a hand free.

Description

Boruburk is a crusty old half orc merchant, but he's good with the animals.

Monster Tags: NPC

Habitat: Urban

AdobeJones

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