Medium Humanoid, Lawful Neutral
Armor Class 18 +2 breastplate
Hit Points 180 (20d8 + 80)
Speed
STR
16 (+3)
DEX
18 (+4)
CON
14 (+2)
INT
18 (+4)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws CON +7, INT +9
Skills Animal Handling +8, Arcana +9, Athletics +8, Insight +9, Perception +9
Senses Darkvision 60 ft., Truesight 120 ft., Passive Perception 19
Languages Common, Elvish
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Familiar Connection. Aoth can connect to his griffon familiar, creating a telepathic bond with it.

Special Equipment. Aoth wears a +2 breastplate, and wields Aoth's lance.

Actions

Multiattack. Aoth makes three attacks in any combination, choosing from Aoth's Lance, Falchion, Aoth's Radiance, or Verdigris Dart.

Aoth's Lance. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (1d10 + 10) piercing damage. Aoth can then use Aoth's Radiance on the target, and the target automatically fails its saving throw against the effect.

Falchion. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 8) slashing damage.

Aoth's Radiance. Aoth targets a creature within 60 feet of him that he can see. The creature must succeed on a DC 18 Dexterity saving throw or take 17 (4d8) radiant damage and become blinded until the end of its next turn.

Verdigris Dart. Ranged Spell Attack: +9 to hit, reach 60 ft., one target. Hit: 13 (3d4 + 6) poison damage. If the target is a creature, it must succeed on a DC 18 Constitution saving throw or become poisoned for one minute. Whenever Aoth hits a creature poisoned in this way with a melee attack, the creature takes an additional 10 (3d6) poison damage.

Cerulean Darts (Recharge 4-6). `Aoth targets up to four creatures within 60 feet of him that he can see, casting four darts of blue light in their direction. Each target must make a DC 18 Dexterity saving throw, taking 17 (2d8 + 6) force damage. Aoth can target the same creature more than once. 

Forking Strike (Recharge 5-6). Aoth targets two creatures within 120 feet of him that he can see. The creatures must be within 30 feet of each other and must make a DC 18 Dexterity saving throw, taking 32 (5d12) lightning damage on a failure, or half as much on a success. Aoth can target the same creature if it's Large, Huge, or Gargantuan, in which case the creature suffers the effect of both strikes.

Magenta Flames (1/Day). Through his staff, Aoth casts wall of fire. Whenever it damages a creature, it deals additional necrotic damage equal to the fire damage dealt.

 

Bonus Actions

Swap Senses. Aoth and his mount swap vision, hearing, and smell, as long as they are a mile within each other.

Enchanted Tattoos. Aoth activates one of the effects below:

Bullseye. Aoth's next ranged attack is made with advantage.

Cool Body. Aoth gains resistance to fire until he uses a bonus action to stop or swap this effect.

Healing. Aoth regains 18 (4d8) hit points, or he can instead heal his griffon familiar with this effect.

Strengthen. Aoth ends one condition like blinded, deafened, frightened, poisoned, restrained, that was caused by a spell or magical effect.

Warm Body. Aoth gains resistance to cold until he uses a bonus action to stop or swap this effect.

Legendary Actions

Aoth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Aoth regains spent legendary actions at the start of his turn.

Lance. Aoth makes a single Aoth's Lance attack.

Move. Aoth can move his speed.

Verdigris Dart (Costs 2 Actions). Aoth uses Verdigris Dart.

 

Description

Aoth Fezim is a war mage of Thay. In the late 14 century DR, he was the captain of the Griffon Legion of Pyarados and in the late 15 century DR he was leader of the Brotherhood of the Griffon mercenary company. 

He is of Mulan descent though he doesn't look like it with his blunt features and short, stocky frame. His body and hands show the intricate tattooing of a wizard. He wears badges that reveal him as a rider of the elite Griffon Legion. Since he was affected by the Spellplague, Aoth Fezim's eyes show hints of the blue flame retained inside. In an attempt to restore his eyesight, Aoth had sigils of healing and clearvision tattooed above his eyes. He started to wear a dark bandage covering his eyes, though it was no hindrance to his flame-altered sight. Aoth is spell-touched and has not aged since the Spellplague.

Relations

Fezim is known to favor griffons as familiars. The griffon Brightwing was formerly Aoth's familiar. Through their psychic link he could use Brightwing's enhanced senses like his own.  Aoth's familiar now is the black griffon Jet.

Personality

Aoth is easy-going by nature. Because the purity of his bloodline was suspect, none of the orders of the Red Wizards of Thay had ever thought to recruit him.

Abilities

The tattoos on his body grant him different kinds of enchantments, such as:

  • Sending warmth flowing through his body, which is particularly useful when flying on his griffon;
  • Cooling his body when needed;
  • Bestowing upon him an enchantment of accuracy; and
  • Alleviating magically provoked weakness.

He has spells to sober himself at will. Aoth is able to enhance his night vision through a spell and cast emerald darts from his fingertips. He can conjure darts of blue light from his fingertips that veer to strike even a dodging victim and seldom miss their intended target. Aoth can also conjure a crackling, forking flare of lightning.

Possessions

His primary weapon iss his long spear that serves as a warrior's lance and wizard's staff. He often carries a sword such as a falchion as a secondary weapon. Aoth can summon a flare of silvery light from the head of his spear or a wall of violet flame.

NerdyWorldBuilder

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