Medium Fiend (Shapechanger), Chaotic Evil
Armor Class 18 Natural
Hit Points 220 (20d8 + 120)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
22 (+6)
INT
16 (+3)
WIS
18 (+4)
CHA
20 (+5)
Saving Throws STR +11, CON +12, WIS +10, CHA +11
Skills Athletics +9, Intimidation +5
Damage Resistances Acid, Cold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Poisoned
Senses Darkvision 120 ft., Truesight 120 ft., Passive Perception 21
Languages Abyssal, Infernal any one language (usually Common)
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If the Wolf Queen fails a saving throw, she can choose to succeed instead.

Shapechanger. The Wolf Queen can use her action to polymorph into a large wolf-humanoid hybrid or back into her true form, which is humanoid. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed.

Magic Resistance. The Wolf Queen has advantage on saving throws against spells and other magical effects.

Rejuvenation. If she is reduced to 0 hit points, the Wolf Queen returns to full health after 24 hours, provided that her heart is intact.

Empowered Strikes. The Wolf Queen's melee attacks with her axe are magical. When she hits with any melee weapon, the weapon deals an extra 2d6 slashing damage (included in the attack).

Actions

Multiattack. The champion makes three Greatsword or Shortbow attacks.

Greataxe. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage

Bite (Wolf-Humanoid Hybrid Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage

Howl (Recharge 5-6). The Wolf Queen unleashes a terrifying howl in a 30-foot cone. Each creature in that area must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

The Wolf Queen can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Wolf Queen regains spent legendary actions at the start of her turn.

Attack. The Wolf Queen makes one greataxe attack.

Intimidating Presence (Costs 2 Actions). The Wolf Queen targets one creature she can see within 30 feet of her. If the target can see her, the target must succeed on a DC 18 Wisdom saving throw or be frightened until the end of the Wolf Queen's next turn.

Description

The Empowered Wolf Queen stands tall, her form wreathed in a swirling maelstrom of arcane and demonic energy. Once a formidable ruler, she now embodies a terrifying fusion of strength and corruption. Her once regal attire is now tattered and adorned with symbols of dark power, hinting at the depths of her transformation.

Her eyes, once sharp and commanding, now glow with an otherworldly light, reflecting the depths of her newfound malevolence. A crown of twisted metal and jagged edges rests upon her head, symbolizing her dominance over the forces that have granted her this dark power.

In her hands, she wields a massive two-handed axe, its blade pulsating with a sickly greenish hue. Each swing of the axe is accompanied by a surge of dark energy, leaving trails of corruption in its wake.

The Empowered Wolf Queen moves with an unnerving grace, her movements fluid yet purposeful. With each step, the ground beneath her seems to tremble, as if recoiling from the sheer force of her presence.

As she draws near, a sense of dread washes over all who stand in her path, a chilling reminder of the formidable adversary she has become.

 

Monster Tags: Shapechanger

Habitat: DesertUrban

Raikon

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