Legendary Resistance (3/Day). If the Wolf Queen fails a saving throw, she can choose to succeed instead.
Shapechanger. The Wolf Queen can use her action to polymorph into a large wolf-humanoid hybrid or back into her true form, which is humanoid. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed.
Magic Resistance. The Wolf Queen has advantage on saving throws against spells and other magical effects.
Rejuvenation. If she is reduced to 0 hit points, the Wolf Queen returns to full health after 24 hours, provided that her heart is intact.
Empowered Strikes. The Wolf Queen's melee attacks with her axe are magical. When she hits with any melee weapon, the weapon deals an extra 2d6 slashing damage (included in the attack).
Multiattack. The champion makes three Greatsword or Shortbow attacks.
Greataxe. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage
Bite (Wolf-Humanoid Hybrid Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage
Howl (Recharge 5-6). The Wolf Queen unleashes a terrifying howl in a 30-foot cone. Each creature in that area must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The Wolf Queen can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Wolf Queen regains spent legendary actions at the start of her turn.
Attack. The Wolf Queen makes one greataxe attack.
Intimidating Presence (Costs 2 Actions). The Wolf Queen targets one creature she can see within 30 feet of her. If the target can see her, the target must succeed on a DC 18 Wisdom saving throw or be frightened until the end of the Wolf Queen's next turn.
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