Medium Undead, Chaotic Evil
Armor Class 15 (10 + Dex + Con)
Hit Points 131 (8d8 + 95)
Speed 40 ft.
STR
20 (+5)
DEX
11 (+0)
CON
20 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws DEX +4, WIS +7, CHA +8
Damage Resistances Cold
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 13
Languages Abyssal, Common, Giant
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Marshal Undead. Unless the Curgan is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead.

Reckless Magic. The Curgan may throw aside all concern for defense to attack with fierce desperation. When Curgan makes his first attack, and only his first attack, it can be reckless.  Doing so allows Curgan to simultaneously cast a spell and gives advantage on melee weapon attack rolls that use strength, during the turn, but attack rolls against Curgan have advantage until next turn.

Inhabited Sword. The sword Curgan carries is non magical but there is a gem which has bound itself to the sword and the entity trapped within grants Curgan an extra 1d8 necrotic damage to any attack.

Spellcasting. The Curgans spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It has the following spells prepared:

1st level (4 slots): compelled duel, searing smite

2nd level (3 slots): magic weapon

3rd level (3 slots): call lightning, elemental weapon

4th level (1 slots): staggering smite

Actions

Multiattack. The Curgan makes two longsword attacks.

Non magical Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands

Bonus Actions

Magic Rage. The Curgan may rage as a bonus action.  While raging the Curgan has advantage on strength checks and saving throws as well as has advantage on saving throws against spells and other magical effects.  (While raging the Curgan may not cast or concentrate on spells.)

Reactions

Parry. The Curgan may use its reaction to add 6 to its AC against one melee attack that would hit it. To do so, the Curgan must see the attacker and be wielding a melee weapon.

Stone's Endurance. You can supernaturally draw on unyielding stone to shrug off harm. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total.
You can use this trait 4 times; regain all expended uses when you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
12/9/2023 11:06:27 PM
0
0
--
Coming Soon
12/10/2023 12:01:51 AM
1
0
--
Coming Soon
2/9/2024 5:43:02 PM
0
0
--
Coming Soon
Leonin1522

Comments

Posts Quoted:
Reply
Clear All Quotes