Armor Class
15
Natural Armor
Hit Points
20
(2d8 + 2)
Speed
40 ft., Climb 40 ft.
STR
14
(+2)
DEX
14
(+2)
CON
15
(+2)
INT
8
(-1)
WIS
14
(+2)
CHA
11
(+0)
Saving Throws
STR +4, DEX +4, CON +4, INT +1, WIS +4, CHA +2
Senses
Darkvision 60 ft., Passive Perception 10
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Charge. If the beast moves at least 20 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 1d6 (1d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Actions
Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6+4 (1d6 + 4) slashing damage.
Description
Primal Bond. You can add your proficiency bonus to any ability check or saving throw that the beast makes.
Comments