Grappler. The carnotaurus has advantage on all attacks made against a creature that is grappled by it.
Imposing. The carnotaurus adds its Strength modifier to Charisma (Intimidation) checks.
Keen Scent. The carnotaurus has advantage on Wisdom (Perception) checks that rely on scent, and can use it to accurately locate creatures hiding within 10 feet of itself as a form of blindsight. It must use a bonus action to locate a creature in this way, but the carnosaurus does not suffer disadvantage on attacks it makes against invisible creatures it detects when doing so.
Takedown. If the carnotaurus moves at least 30 feet straight toward a creature and then hits it with a bite or talon attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is knocked prone, the carnotaurus can make one additional bite or talon attack against it as a bonus action.
Multiattack. The carnotaurus makes two talon attacks, one bite and one talon attack, or one tail and one talon attack.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 26 (4d8 + 8) piercing damage. If the target is a Medium or smaller creature, the Carnotaurus may attempt to initiate a grapple. Until this grapple ends, the target is restrained and carried by the carnotaurus, and the carnotaurus can't bite any target but the grappled creature. Also, the carnotaurus cannot attack a creature grappled in this way with its Talons or its Tail.
Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 6) bludgeoning damage. If a creature of Huge or smaller size is hit by this attack, it must succeed a DC17 Strength Saving throw or be knocked prone and knocked back 5 feet.
Talon. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 6) slashing damage. This attack inflicts an additional 5 points of a slashing damage on a critical hit.
Terrifying Roar (Recharge 3-6 Rounds). The Carnotaurus lets out a terrifying roar audible up to 1 mile away. Each creature within 100 feet of the Carnotaurus that hears the roar and can see the carnotaurus must make a DC16 Wisdom or Charisma saving throw (their choice) or become frightened of the Carnotaurus for 5 minutes. Each creature frightened in this way can repeat their saving throw at the beginning of each of their turns, ending the condition early on a successful save. A creature that has succeeded a save against this roar has advantage on all saving throws against the carnosaurus' roar for the next 24 hours.
Ruthless Jaws. While a creature is grappled by the Carnotaurus, the Carnotaurus may make a bite attack against it as a bonus action on each of its turns.
Counterattack. The Carnotaurus may make a bite, talon, or tail attack against one creature that attacked it from within its melee reach as a reaction.
Description
This lightly built, specialized dinosaur is the only theropod to feature horns. It is more compact than most of the large theropods, standing between 7 and 9 feet tall, and measuring 23 to 27 feet in length from the tip of its nose to the tip of its tail. They weigh anywhere from 1.3 to 2.1 tons, making the lightest of their kind among the lightest of the theropod saurians as a whole, and among the fastest.
However, don't let their small size compared to their cousins fool you, the specialized build of these predators gives them an incredibly fierce bite attack, and their light build makes it more than possible for them to still effectively use their imposing talons as natural weapons. Added to their surprising maneuverability, they can be an imposing foe to face.
Carnotaurs tend to hunt alone or with a mated partner. Seeing more than two carnotaurs hunting together is an incredibly bad sign, as that means that they not only do not have a nest or den for one of them to guard, but also that they are all willing to cooperate for whatever they're after. Given their fiercely territorial nature, this bad omen likely spells doom for something that impeded upon their hunting grounds.
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