Spellcasting. The ape-man is a 5th-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The ape-man has the following cleric spells prepared:
Cantrips (at will): light, sacred flame (2d8), thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level (3 slots): lesser restoration, spiritual weapon, magic weapon
3rd level (2 slots): dispel magic, spirit guardians
Quarterstaff. Melee Weapon Attack: + 2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage if used with one hand, or 5 (1d8) bludgeoning damage if used with 2 hands.
Dagger. Melee or Ranged Weapon Attack: + 3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 +1) piercing damage.
Hit and Run. The ape-man can take the Dodge, Disengage, or Hide action as a bonus action on its turn.
Description
More than beasts but less than men, the brutal ape-men prowl the jungle, abducting travelers to be sacrificed in profane, cannibalistic rituals.
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