Large Aberration, Chaotic Evil
Armor Class 15 Natural armor
Hit Points 114 (12d10 + 48)
Speed 25 ft., Climb 25 ft.
STR
17 (+3)
DEX
8 (-1)
CON
18 (+4)
INT
10 (+0)
WIS
15 (+2)
CHA
8 (-1)
Saving Throws CON +8
Skills Perception +6
Senses Truesight, Passive Perception 16
Languages understands Deep Speech, telepathy 1 mile, and Abysal
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (2/Day). If the Angor'Rot fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. TheAngor'Rot makes a bite attack and up to two tentacle attacks, or it makes up to four tentacle attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 25 (4d10 + 3) piercing damage.

Tentacle. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15) and is moved up to 5 feet toward the balhannoth. Until this grapple ends, the target is restrained, and the balhannoth can’t use this tentacle against other targets. The balhannoth has four tentacles.

Legendary Actions

The Angor'Rot can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The Angor'Rot regains spent legendary actions at the start of its turn.

Bite Attack. The balhannoth makes one bite attack against one creature it has grappled.

Worship. Angor'Rot can cast suggestion on a infected player, the target must make a wisdom saving throw (DC 15). On a fail the target must commit to the suggestion on their turn.

 Frighten Foe (Costs 2 Actions). The Angor'Rot targets one enemy it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of Angor'Rot's next turn.

Monster Tags: abberation

Habitat: CoastalMountainUnderdark

Amat89

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