Powerful Build. One size larger for carrying capacity and weight he can move.
Charging Boots: When you use the Dash action, you can make one melee attack as a bonus action after moving.
Wand of Magic Missile: Contains 7 charges. As an action, spend any number of charges to fire that many darts of energy at your chosen targets. Each dart operates like the Magic Missile spell, range 120ft, entirely blocked by the Shield spell, and deals 1d4+1 force damage.
Multiattack: Two attacks with greataxe or throw two javelins.
Forcible Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12+4) slashing damage. Target must make a DC14 Strength save or be pushed back 5ft. The Goliath can advance 5ft without spending movement, and neither of their movements provoke opportunity attacks.
Javelin: Melee or Ranged weapon. +6 to hit, reach 5ft or range 30/120ft, one target. Hit: 7 (1d6+4) piercing damage.
Stone's Endurance (Recharge every rest): When the Goliath takes damage, he can reduce the damage by 9 (1d12+3)
Description
While eager to fight, Agori does not swing his axe mindlessly. He is arachnophobic and cannot hide how loud he sneezes, and he is a very good swimmer.
In combat, Agori will take the front line of battle, using his Wand or Javelin only if he cannot reach the foe with his axe.
Agori encountered Varian in the northern mountain ranges, and they bonded over their wanderlust, not uncommon for their young adult ages (relative to their race). They came to the city of wizards out of curiosity and enjoyed several victories in the arena before another duo defeated them in a well-matched fight. With the general promise of great treasure at the end of a dungeon, they threw their lot in with the party.
Comments