hungry. he can eat anything (yes, anything) given time.
spear: +3 to hit, reach 20 ft., 2 target. (4d6 + 4) piercing and necrotic damage.
slash: +4 to hit, range 20/30 ft, 3 targets. deals (2d12 + 1) slashing and necrotic damage.
none
tame: if given 5 bones of fallen enemies, it is cool near you and will follow you.
Full-on pet: if the bone count reaches 30, he trusts you fully and is your pet until you die, then he will sit by your corpse.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
swallow ( needs 1 bone ). eats anyone, or anything for 1 action. the character has to make a Dexterity saving throw. They have to beat a 11 on dexterity.
Description
a cat with a swirling pearl with streams of green red and blue on its collar.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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