Innate Spellcasting. The abhorrent overlord’s spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
At will: Toll the Dead
4/day each: Inflict Wounds, Guiding Bolt
2/day each: Spirit Shroud, Counter Spell, Dispel Magic, Blight
Leer Shield The officer has a shield with a leering eye emblazened on it. All attacks are made at disadvantage while it is equipped.
Shadow Vampiric Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) slashing damage plus one DC 13 Con Save for 9 (2d8) necrotic damage. The Cleric gains any necrotic damage back as health.
Toll The Dead Ranged Spell Attack: DC 14 Wisdom Save, reach 60ft., (2d12) necrotic damage on a failed save.
Agonizing Yell [rollable](Recharge 5–6) The ship has memorized the death scream of all its victims. They are able to scream the same one over and over again as a weapon to torment others.
Any creature within 20ft of The Quartermaster, must make a DC 15 Wisdom saving throw. A creature takes 16 (2d10) psychic damage and is frightened on a failed save and half damage on successful one.
Soul Forge The Shadow has granted you access to endless pool of souls trappe in it's frame. You sacrifice a few souls to heal the officers of The Shadow, yourself included.You sacrifice souls to heal the officers of The Shadow by 30 points. Everytime you do the ship flashes and the ships damage treshold is decreased by 5
Ropes of Misery When attacked the the officer of The Shadow can use a reaction to lash out a ghostly rope that does 10 (2d8) necrotic damage DC13. On a succesful save the attacker takes half damage. On a failed save the opponent takes full damage and their movement speeds drops to 0
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