Medium Construct, Unaligned
Armor Class 15 Natural Armor
Hit Points 40 (6d12 + 5)
Speed 60 ft.
STR
12 (+1)
DEX
18 (+4)
CON
15 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Poisoned
Senses Blindsight 120ft, Passive Perception 18
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Shy. When within 30ft and within line of sight of a creature, the Coil-Head's movement is slowed to 5ft. 

Sensitive. The Coil-Head will become stunned for a turn when it sees a bright light or hears a loud sound.

 

Actions

Mutilation. When the Coil-Head kills a creature, it will spend its next action mutilating the body, removing the limbs of the creature and replacing the head with a metal coil. If the creature killed has no limbs or head, or is incorporeal  (e.g. a plasmoid or ghost), they will not mutilate the body.

Neck Snap. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 20 (2d12 + 10) damage. 

 

Description

Vir colligerus, or colloquially named Coil-heads, are a recent discovery and have not been studied extensively due to their extreme unpredictability and dangerous properties. They have been known to combust into flames when being dissected or even deactivated, and they carry dangerously high levels of radioactive particles. Due to this and other reasons, it has been highly speculated they were created as biological weapons of war, although this has not been proven. Coil-heads' visual appearance is that of a bloody mannequin with its head connected by a spring. Their defining behavioral characteristic is to stop when being looked at. However, this does not appear to be a hard-and-fast rule. When they encounter a loud noise or bright light they appear to enter a long reset mode.

Monster Tags: construct

Habitat: Underdark

SerTim1212

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