Fracture 14. If Crystal Zombie gets 14 or more damage in a single hit, roll a Constitution Saving throw (DC is the amount of damage dealt). If it fails, it is stunned until the end of its next turn.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit or is equal to or exceeds the Fracture value. On a success, the zombie drops to 1 hit point instead.
Shard Throw (2/day). Crystal Zombie can throw a crystal shard from its body at target within 30 ft.
Multiattack. Crystal Zombie makes two Slam attacks against the target.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Shard Throw. Ranged Weapon Attack: +5 to hit, reach 30 ft., one target. Hit: 6 (1d6 + 3) piercing damage + 4 (1d8) necrotic damage.
Description
Crystal Zombies move with a jerky, uneven gait. Gemstones covering parts of their body ominously reflect the light sources nearby.
Previous Versions
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8/1/2019 5:10:16 AM
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Coming Soon
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