Medium Undead, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 70 (8d8 + 32)
Speed 20 ft.
STR
17 (+3)
DEX
10 (+0)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Vulnerabilities Thunder
Damage Resistances Fire, Necrotic, Piercing, Slashing
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Fracture 14. If Crystal Zombie gets 14 or more damage in a single hit, roll a Constitution Saving throw (DC is the amount of damage dealt). If it fails, it is stunned until the end of its next turn.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit or is equal to or exceeds the Fracture value. On a success, the zombie drops to 1 hit point instead.

Shard Throw (2/day). Crystal Zombie can throw a crystal shard from its body at target within 30 ft.

Actions

Multiattack. Crystal Zombie makes two Slam attacks against the target.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Shard Throw. Ranged Weapon Attack: +5 to hit, reach 30 ft., one target. Hit:  6 (1d6 + 3) piercing damage + 4 (1d8) necrotic damage.

Description

Crystal Zombies move with a jerky, uneven gait. Gemstones covering parts of their body ominously reflect the light sources nearby.

Previous Versions

Name Date Modified Views Adds Version Actions
8/1/2019 5:10:16 AM
8
1
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SharkaOfSea

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