Medium Undead, Typically Chaotic Evil
Armor Class 12 (noble jacket)
Hit Points 14 (4d8 - 4)
Speed 15 ft.
STR
8 (-1)
DEX
12 (+1)
CON
8 (-1)
INT
13 (+1)
WIS
12 (+1)
CHA
14 (+2)
Skills Intimidation +4
Damage Vulnerabilities Radiant
Damage Resistances Poison
Condition Immunities Exhaustion
Senses Darkvision 60 ft., Passive Perception 11
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Bone Pile: When the courtier dies, the space it occupied becomes difficult terrain for 1 minute, unless the damage that killed it was radiant or from a critical hit.

Actions

Knife In The Dark: Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.

Tempting Goblet: The courtier splashes one creature within 20 feet with its acidic wine. The target must succeed at a DC 12 Dexterity saving throw, taking 3 (1d6) acid damage plus 9 (2d8) psychic damage on a failed save, or half as much damage on a successful one.

Monster Tags: undead

Habitat: Urban

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