Armor Class
12
(noble jacket)
Hit Points
14
(4d8 - 4)
Speed
15 ft.
STR
8
(-1)
DEX
12
(+1)
CON
8
(-1)
INT
13
(+1)
WIS
12
(+1)
CHA
14
(+2)
Skills
Intimidation +4
Damage Vulnerabilities
Radiant
Damage Resistances
Poison
Condition Immunities
Exhaustion
Senses
Darkvision 60 ft., Passive Perception 11
Languages
understands the languages it knew in life but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Bone Pile: When the courtier dies, the space it occupied becomes difficult terrain for 1 minute, unless the damage that killed it was radiant or from a critical hit.
Actions
Knife In The Dark: Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.
Tempting Goblet: The courtier splashes one creature within 20 feet with its acidic wine. The target must succeed at a DC 12 Dexterity saving throw, taking 3 (1d6) acid damage plus 9 (2d8) psychic damage on a failed save, or half as much damage on a successful one.
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