Amorphous. The slime can move through a space as narrow as 1 inch wide without squeezing.
Elemental Absorption. If the slime takes fire, cold, lightning, acid, or poison damage, and has at least 1 hit point, it transforms. What the slime transforms into depends on the type of damage they took. Fire damage transforms the slime into a Red Slime, cold damage transforms the slime into a White Slime, lightning damage transforms the slime into a Blue Slime, Acid damage transforms the slime into a Black Slime, and poison damage transforms the slime into a Green Slime. The new slime has the same hit points and conditions as this one, any magical effects afflicting this slime also effect the new slime.
Spider Climb. The slime can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Combine. When willing two slimes of the same size are within 5 feet of each other and neither has used Split in at least one hour, the two slimes can fuse into one. The new slime is one size larger than and has hit points equal to the combined hit points of the slimes that used this feature
Pseudopod. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Split. When a slime that is Small or larger is subjected to slashing damage, it splits into two new slimes if it has at least 1 hit points. Each new slime has hit points equal to half the original slime's, rounded down(minimum 1). New puddings are one size smaller than the original slime.
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