Large Monstrosity, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 250 (30d10)
Speed 40 ft.
STR
28 (+9)
DEX
17 (+3)
CON
29 (+9)
INT
23 (+6)
WIS
17 (+3)
CHA
17 (+3)
Saving Throws STR +13, CON +13
Damage Resistances Necrotic
Condition Immunities Frightened
Senses Darkvision, Passive Perception 17
Languages Celestial, Common, Elvish, Giant Elk, Primordial Common, Celestial, any languages it knew in live
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Spellcasting. The Wendigo is a 8-level spellcaster. Its spellcasting ability is Intelligence (spell save DC #, +# to hit with spell attacks). The Wendigo has following Sorcerer spells prepared:

Cantrips (at will): Acid Splash, Minor Illusion, Infestation, 
1st level (2 slots): Disguise Self, Ray of Sickness, 

2nd level (2 slots): Blindness/Deafness, Crown Of Madness

3rd level (3 slots): Counterspell, Major Image, Vampiric Touch

4th level (2 slots): Dominate Beast, Gate Seal

5th level (2 slots): Insect Plague, Far Step

6th level (2 slots): True Seeing, Arcane Gate

7th level (2 slots): Reverse Gravity, Power Word: Pain 

8th level (1 slots): Power Word: Stun

 

Actions

The Wendigo can not do anything other than move on a turn after it has casted a spell of 7th level or higher

Extra Attack: the Wendigo can attack thrice on its turn

Grab. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 1 (2d8) Bludgeoning damage. The Target of this attack in now in one of your hands, is it immobilized until succeeding on a DC 17 strength saving throw.

Claws. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 2 (3d6) Slashing damage. 

Rip. Melee Weapon Attack: +6 to hit, reach 5 ft (only if target is grabbed)., 1 target. Hit: 1 (4d10) Slashing damage. 

 

 

Bonus Actions

The Wendigo can make one bonus action per-turn, the bonus action can be any attack or spell under 5th level. The bonus action can also be any of the following:

Invoke Cannibalism: the Wendigo can make any creature it can see attempt to rip apart and consume any creature it near it except the Wendigo

Reactions

Attack. Any attack can be made as a reaction

Spell. Any spell under 5th level can be made as a reaction

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Wendigo is a Bipedal creature with the body of a deer with claws and a skeleton head. It reeks of death and you can see some of its bones poking out of its skin. The Wendigo is a human who was consumed by greed. When that human died it from its corpse was born the Wendigo.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
2/10/2024 9:44:09 PM
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Coming Soon

Monster Tags: monstrosity

Habitat: SwampUnderdark

Hamuel5911

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