Medium Humanoid (Human), Neutral Evil
Armor Class 19 (splint)
Hit Points 120 (10d12 + 55)
Speed 30 ft.
STR
20 (+5)
DEX
18 (+4)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
20 (+5)
Saving Throws STR +8, DEX +7, CON +6, WIS +5, CHA +8
Skills Athletics +8, Intimidation +5, Persuasion +5, Religion +3
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Fire, Force, Lightning, Piercing
Damage Immunities Slashing
Condition Immunities Petrified
Senses Passive Perception 15
Languages Common, Terran
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. The master is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +8 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):

Cantrips (at will): acid splash, blade ward, fire bolt

1st level (6 slots): earth tremor,* expeditious retreat, shield

2nd level (5 slots): misty step, Dragon's Breath, Earthbind, 

3rd level (4 slots): Counterspell, Dispel Magic, Erupting Earth

4th level (3 slots): Polymorph

5th level (2 slots): Wall of Stone

Master of Concentration.  The Black Earth Master can concentrate on two spells when at least one of those spells is transmutation magic.  Damage does not cause the Black Earth Master to lose any concentration on magic of the school of transmutation.

Actions

Multiattack Surge. The master makes three melee attacks.

Warhammer, +2. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 12) bludgeoning damage.

Reactions

Unyielding. When the master is subjected to an effect that would move it, knock it prone, or both, it can use its reaction to be neither moved nor knocked prone.

Monster Tags: NPCCult of the Black Earth

Habitat: Mountain

Flea84

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