Medium Or Small Humanoid (Goblin), Typically Neutral
Armor Class 13 Natural Armor
Hit Points 16 (2d10 + 6)
Speed 30 ft., Swim 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
8 (-1)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws STR +3, CON +4
Skills Medicine +5, Nature +1, Religion +1, Survival +5
Damage Resistances Cold
Senses Darkvision, Passive Perception 13
Languages Aquan, Goblin, Primordial
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Nimble. This creature does not provoke opportunity attacks from hostiles in combat.

Amphibious. This creature can breathe both air and water.

Fury of the Small. When this creature damages a hostile whose size is larger than it with an attack or a spell, it can deal an extra +2 damage.

This creature can use this trait 2 times per encounter, and only once per turn.

Spellcasting. The Ancient Carcathen Goblin is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The Ancient Carcathen Goblin has the following Druid spells prepared:

Cantrips (at will): shape water, frostbite
1st level (3 slots): create or destroy water, ice knife

Actions

Whip. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 4 (1d4 + 3) [slashing] damage.

Javelin. Ranged Weapon Attack: +3 to hit, range 30/120 ft., 1 target. Hit: 4 (1d6 + 1) [piercing] damage.

 

Description

Goblins from an ancient tribe that once inhabited the island of Carcathen. They've worshipped Istishia, the Primordial deity of elemental water and purification for centuries, despite her fall from the traditional pantheon of gods in recent years. They've been blessed for their loyalty with amphibious adaptations, allowing them to become fast and efficient swimmers who can breathe both air and water.

Previous Versions

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Monster Tags: Goblinoid

Habitat: Coastal

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