Nimble. This creature does not provoke opportunity attacks from hostiles in combat.
Amphibious. This creature can breathe both air and water.
Fury of the Small. When this creature damages a hostile whose size is larger than it with an attack or a spell, it can deal an extra +2 damage.
This creature can use this trait 2 times per encounter, and only once per turn.
Spellcasting. The Ancient Carcathen Goblin is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The Ancient Carcathen Goblin has the following Druid spells prepared:
Cantrips (at will): shape water, frostbite
1st level (3 slots): create or destroy water, ice knife
Whip. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 4 (1d4 + 3) [slashing] damage.
Javelin. Ranged Weapon Attack: +3 to hit, range 30/120 ft., 1 target. Hit: 4 (1d6 + 1) [piercing] damage.
Description
Goblins from an ancient tribe that once inhabited the island of Carcathen. They've worshipped Istishia, the Primordial deity of elemental water and purification for centuries, despite her fall from the traditional pantheon of gods in recent years. They've been blessed for their loyalty with amphibious adaptations, allowing them to become fast and efficient swimmers who can breathe both air and water.
Previous Versions
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