Medium Undead
Armor Class 18 Studded Leather
Hit Points 458 (65d8 + 100)
Speed 35 ft.
STR
22 (+6)
DEX
23 (+6)
CON
18 (+4)
INT
12 (+1)
WIS
19 (+4)
CHA
20 (+5)
Saving Throws DEX +13, CON +11, WIS +11
Damage Vulnerabilities Radiant
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Passive Perception 23
Languages Common, Elvish
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (3/day) If the champion fails a saving throw, it can choose to succeed instead. 

Actions

Multiattack. Brandor makes three of the following attacks

Sword of the Undead. Melee Weapon Attack:  +14 to hit, reach 5 ft., one target. Hit:  13(2d6 + 6) slashing damage plus 22(4d10) necrotic damage. Brandor regains 1d20 HP 

Antimagic Shortbow. RangedWeapon Attack: +10 to hit, range 80/320 ft., one target. Hit: 20 (3d6 + 6) piercing damage. Target has disadvantage on the next spell attack or spell targets have advantage on saving throws dependent on the spell

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Brandor can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Spent legendary actions are regained at the start of the turn

Fearsome Pursuit. Brandor moves up to its speed or commands its mount to move up to its speed. This movement doesn't provoke opportunity attacks

Nullify (Costs 2 Actions). The champion emits a magic wave in a 60-foot cone. Every spell of 5th level or lower ends on creatures and objects of the champion's choice in that area.

Antimagic Shortbow. Brandor takes an attack with the Antimagic Shortbow

Sword of the Undead. Brandor takes an attack with the sword of the undead.

 

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

HalParker

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