Iomic Enhancer. Archambault carries a magic jewel he crafted using shards from Ioma Mountain. The jewel grants him all of the following benefits while it is in his possession;
Enhanced Senses. Archambault has tremorsense and blindsight out to a range of 15 feet. It additionally grants him darkvision out to a range of 60 feet.
Mental Fortitude. Archambault has proficiency in Wisdom and Intelligence saving throws and also makes these rolls with advantage. Additionally, he cannot be charmed.
Sustained Mage Armor. Archambault is under the effects of Mage Armor, without needing to cast it. Additionally, Archambault's cowl and mask are unable to be removed by any means while Mage Armor is active.
Multiattack. Archambault makes two Arcane Burst attacks.
Arcane Burst. Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 14 (3d8 + 2) psychic damage.
Spellcasting. Archambault casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
At will: mage hand, ray of frost, frostbite
2/day each: magic missile, witch bolt, shield, snilloc’s snowball swarm, warding wind, lightning bolt
Description
Archambault, Cowled Wizard of Amn
Archambault is cold, devious and callous. He prefers to manipulate and scheme in the background but is more than capable of taking care of himself. He's a talented and deadly wizard who should not be underestimated.
Cowled Wizards of Amn
The Cowled Wizards were a secretive cabal of wizards in Amn formed in the 13 century DR. While they were originally guardians of arcane knowledge and lore, their years of obsessively monitoring foreign mages who traveled to the Merchant's Domain, caused them to gradually transform into an autocratic authority over magic in the nation.
Overall, the Cowled Wizards detested unsanctioned uses of magic in Amn and either censured or otherwise eliminated the offenders to protect the practice of the Art. Some Cowled Wizards wielded their power for their own gain, eliminating their political and financial rivals and securing agreements that were not sanctioned by the organization as a whole.
When they were not undertaking official business, the Cowled Wizards worked as merchants, librarians, apothecaries or other similar professions. While anonymity was paramount to their operations, members were allowed to reveal their identity to immediate family, and typically knew the identity of two or three fellow Wizards.
Previous Versions
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