Medium Humanoid (Wizard), Neutral Evil
Armor Class 13 Unarmoured (Robe)
Hit Points 52 (14d6 + 10)
Speed 30 ft., Fly 30 ft. (levitation only, no higher than 5 ft. elevation).
STR
8 (-1)
DEX
8 (-1)
CON
16 (+3)
INT
20 (+5)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws CON +6, INT +8
Skills Arcana +8, History +8
Damage Resistances Necrotic
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 13
Languages Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Iomic Crown of Necromancy. Berit wears above his mask and beneath his cowl, a crown which holds an enchanted jewel which was cut from Iomic Crystal. It enhances his magic significantly, granting him a powerful, defiling aura and the ability to perform necromancy using only his thoughts to cast.

Every round at the beginning of Berit's turn during combat while wearing the crown, three skeletons rise from the grave and join his side. Additionally, every three rounds, two skeletal alchemists rise to his aid in addition to the three skeletons. Finally, every five rounds a drowned blade joins Berit's side in addition to any skeletons or skeletal alchemists risen that same round.

Every time an undead creature dies within 30 feet of Berit, the creature's essence is absorbed into his crown and he regains 5 hit points.

Actions

Multiattack. Berit makes two Necrotic Burst attacks.

Necrotic Burst. Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 20 (3d10 + 5) necrotic damage.

Spellcasting. Berit casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):

At Will: chill touch, toll the dead

3/day each: cause fear, false life, ray of sickness

2/day each: blindness/deafness, gentle repose, ray of enfeeblement, animate dead, bestow curse, spirit shroud, vampiric touch

1/day: blight

Description

Berit, Cowled Wizard of Amn

Not much is known about Berit, even amongst his fellow cowled wizards. He's earned a reputation for being an incredibly powerful wizard who specializes in necromancy. Rarely one to speak, he's a very mysterious and creepy individual.

 

Cowled Wizards of Amn

The Cowled Wizards were a secretive cabal of wizards in Amn formed in the 13 century DR. While they were originally guardians of arcane knowledge and lore, their years of obsessively monitoring foreign mages who traveled to the Merchant's Domain, caused them to gradually transform into an autocratic authority over magic in the nation.

Overall, the Cowled Wizards detested unsanctioned uses of magic in Amn and either censured or otherwise eliminated the offenders to protect the practice of the Art. Some Cowled Wizards wielded their power for their own gain, eliminating their political and financial rivals and securing agreements that were not sanctioned by the organization as a whole.

When they were not undertaking official business, the Cowled Wizards worked as merchants, librarians, apothecaries or other similar professions. While anonymity was paramount to their operations, members were allowed to reveal their identity to immediate family, and typically knew the identity of two or three fellow Wizards.

Habitat: Urban

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