Corruption Aurora. A creature that touches the blight Walker or hits it with a melee attack within 5 feet of it takes 2d8 necrotic damage.
Vile touched. When the blightwalker makes a successful attack against a Target he Target becomes vile touched any healing done to the Target is instead considered vile damage and the target takes damage instead of healing the amount rolled healing can only be done on concentrated or Hallowed Ground. in addition Target will take 1d6 vile damage each day at dawn.
Shadow travel. If the blightwalker is in dim light or Darkness it can see it can teleport up to 60 ft within same damn light or Darkness. White Walker Gaines advantage on attack against any Targets until the end of turn.
Mobile. when blightwalker dashes it is not affected by difficult Terrain it also does not provoke opportunities of attack when it uses a melee attack.
Sneak Attack. Extra 5d6 damage if the bkightwalker an surprised attack or if the target is within 5 ft of an Ally of the blightwalker.
Multiattack. Blight Walker makes four dagger attacks.
Dagger. +9 to hit, 5 ft, range 20/60 ft., one target. Hit: 4 (1d4 + 4) piercing damage.
Deathgaze. The blightwalker targets one creature it can see within 30 feet of it. The target must succeed on a DC 16 Constitution saving throw against this magic or take 3d10 necrotic damage
Comments